Synthetic research simulation · no deposits · no prizes · no cash value · read-only
Virtual Casino ExperimentData ↓

Policies held fixed · random paths changed

1,000 alternate worlds

A visible star can be an extreme draw. Replication shows each policy's distribution instead of treating one rank as evidence of skill.

Completed worlds

1 000Independent recorded seeds

Visible house-result percentile

96,5%Among replication-world GGR

Median policies ahead

244 / 1,00024,4%

Policy manifest

FixedOnly declared stochastic choices and outcomes change

World-level distribution

Final house result

-R 2MFinal P&LR 2M
House result across replication worlds. Each bar is a completed six-month world with the same 1,000 policy definitions.

Why this matters

Selection creates stories.

With 1,000 observed policies, someone will look exceptional. The experiment does not infer ability from that maximum. It compares the same identifier's visible result with its 1st–99th percentile range, probability of profit, ruin probability, and median rank across new seeds.

  1. Freeze policy and game definitions.
  2. Derive an independent world stream.
  3. Repeat the six-month schedule model.
  4. Aggregate distributions, never cherry-pick a world.

Cohort stability

World-level cohort medians

Ranges describe how each cohort's median P&L changed across 1,000 complete worlds.

Small bets, frequent

-R 1 099

5th–95th world range
-R 1 381 to -R 815

Median ruin rate 0,0%

Small bets, infrequent

-R 210

5th–95th world range
-R 258 to -R 162

Median ruin rate 0,0%

Medium bets, frequent

-R 3 937

5th–95th world range
-R 4 498 to -R 3 210

Median ruin rate 0,0%

Medium bets, infrequent

-R 841

5th–95th world range
-R 1 088 to -R 607

Median ruin rate 0,0%

Large bets, frequent

-R 9 662

5th–95th world range
-R 9 896 to -R 8 707

Median ruin rate 22,0%

Large bets, infrequent

-R 1 728

5th–95th world range
-R 2 287 to -R 1 161

Median ruin rate 0,0%

Loss-chasing

-R 6 176

5th–95th world range
-R 7 363 to -R 4 643

Median ruin rate 2,0%

Strict limits

-R 1 236

5th–95th world range
-R 1 558 to -R 916

Median ruin rate 0,0%

Variable / random staking

-R 3 992

5th–95th world range
-R 4 831 to -R 3 145

Median ruin rate 0,0%

Random control

-R 2 543

5th–95th world range
-R 3 315 to -R 1 773

Median ruin rate 0,0%